![]() ![]() Now, what should I do? Where did I go wrong?! (+10 Stress) Make sure you typed that name correctly then try again". BUT STILL, the same error appears and says "Windows cannot find './_windows/localization.exe'. (4) I copied AlphaHowlhero.string_table.xml into the DarkestDungeon/localization folder and then run 'localization.bat'. However, an error appears and says "Windows cannot find './_windows/localization.exe'. (3) I copied the contents of the game's localization folder into my mod and then run 'localization.bat'. ![]() (2) I created a AlphaHowl/localization folder and a 'AlphaHowlhero.string_table.xml' and added this: (1) I created a mod folder in DarkestDungeon/mod called "AlphaHowl" Hello, thanks for answer, i created an addon, but there isn't a localization folder in the Engine installation (~DivinityEngineDataPath~\Data\Editor\Localization).I want to create a mod solely for changing houndmaster's "Cry Havoc" ability to "Howl of the Alpha", because honestly I don't understand how such a thing called Cry Havoc could reduce anyone's stress lol. If you make a new language, people need to override their language.lsx file manually to set their system to the new language.ĭon't hesitate to ask if you need some more information. you put the Spanish translation in files named after English/German ) then people with that language setting will automatically switch to your Spanish translation once they enable the mod.ĥ. Place the created translation files in your project folder.Ĥ. ![]() With the provided spreadsheet and script, you can systematically translate all the game's lines from English to something else.Ģ. Use the localization files in the Engine installation (~DivinityEngineDataPath~\Data\Editor\Localization) to create your own translation. In short:Ĭreate an add-on, using the Divinity Engine. Here we have a wiki page on how translation modding works. ![]()
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